Overview and Rules for
2009 VRPA Tournaments and League:
Overview:
This Tournament
Format will be used for all 8 Tournaments in 2009.
The basic idea
behind it is to have players compete against others of similar skill to their
own, while at the same time, creating a more accurate League scoring based on
each and every game a person plays.
This will keep the League tighter, and should prove to be a far more fun
and exciting Tournament each and every time.
It will also
‘handicap’ better players, while giving little advantages to less
skilled players WITHOUT removing the true nature of any real pinball
Tournament… you still must play better than another person to win! If a person does well in a Tournament,
they will play against better players next time… if they do poorly, they
will play in a lower skill group.
Ultimately, this will accommodate all players of all skills, and yet
challenge those players that are TRULY competitive as well!!
Tournament Start Times:
All Tournaments
this year will be RSVP because of potential space limitations at some venues,
however…
ALL PAYING VRPA MEMBERS SPECIFICALLY COMPETING IN THE LEAGUE
WILL BE ALLOWED TO PLAY!
BUT: Please note that ALL players MUST be ready
to play at the start time indicated in that Tournament’s Announcement
Thread in the Forum Section of the VRPA Website. Sign-up will start approximately 30
minutes before the scheduled start time to ensure we start as promptly as
possible... having EXACT CHANGE would
also be appreciated.
This format means
that late-comers who did not sign up CAN NOT
play in the Tournament.
BE ON TIME OR EARLY!!
** At very least,
call someone who is at the Tournament to let them know that you are running
late, but would like to play in the Tournament. You can still be placed in a group, but
once the Tournament has started, players in your group will PLUNGE YOUR BALL
whenever it is your turn until you arrive.
In the case where it is your turn to choose a machine, they will skip
over your choice and continue to play ahead. Once you arrive you can start playing
your turns, even mid-game. At the
conclusion of whatever game is being played upon your arrival, YOUR MACHINE
CHOICE will be played next in the case it was skipped over in your
absence. **
Tournament Groups:
Once all players
have signed up for the evening’s competition, a list of all players will
be made based on a player’s TRN (Tournament Ranking Number)
** TRN –
is the average points a player has earned in the last 5 Tournaments they have
played in. Obviously, if a player
has played LESS than 5 Tournaments it is the average points of all the
Tournaments they have played in so far. **
Each available
player will be put into groups of either 3 or 4 people. This is solely based on the number of
entrants. Groups of 4 will ALWAYS
be made if possible, but in the case of numbers indivisible by 4, the required
3-person groups will be made as to include all players in the Tournament. As an example:
Let’s say
that the names in RED on the list below are
playing in the Tournament, and this list is in order of each player’s TRN:
ed.wood
Woz
cayle
The Bullit
silverball
Angelo
TMC
henri
Davegrant
DGPinball
Donarnold
Grant
pinzbud
quagmire
fanofpinball
Lyle
Bonz
dhardy
Aquapin
Eisner
Xtie
Berrisaj
Snow white
Smorgy
We have 18 players participating, which would equal 3 groups of 4 people and 2 groups
of 3 people.
ANY groups of 3
are made out of the HIGHEST RANKED players first!!
This would mean
the groups in this example would be:
Group 1 – ed.wood, Woz, The Bullit
Group 2 – Silverball, Angelo, TMC
Group 3 – Davegrant, DG Pinball, Donarnold,
Grant
Group 4 – pinzbud, quagmire, fanofpinball, Bonz
Group 5 – Aquapin, Eisner, Berrisaj, Snow
white
Note that players
in BLACK in the example list are skipped over, and players compete in groups
with players that are as close to their own rankings as possible.
ALSO: For the first Tournament
that any NEW person plays in for 2009, they will be RANKED according to
their World Pinball Rankings at the time of that Tournament. If the player is unranked,
they will start at the bottom of the list.
Tournament Score Sheets:
Each group will be
given a score sheet with each participating player color-coded.
Fill each
player’s names in the appropriate spaces, and choose someone within the
group to be the scorekeeper.
It is IMPORTANT to choose someone in the group with LEGIBLE PRINTING to be your scorekeeper to prevent as
many scoring and clerical errors as possible!!
Choosing Machines for the Tournament:
Each player in the
group will take turns picking a machine to play on. The LOWEST RANKED player in the group
will choose the first game to play on AND BE LAST PLAYER!! If you follow the color coding on the
Score Sheet, the person who is LAST PLAYER of any game is the one who picks the
machine.
No machine may be
picked more than ONCE in any Round of play, BUT if there are LESS THAN 5
machines available for play in that Tournament, each game MUST be played AT
LEAST ONCE instead… For example:
If the machines are A, B, C, and D, and the first machine chosen is B, then the 2nd machine chosen is B AGAIN, the remaining players MUST choose between A,
C, and D since each machine must be played at least once.
Scoring Each Game in the QUALIFICATION
ROUND:
Each group will
play 4-player games on the machines chosen in the order indicated by the
color-coding on the Score Sheets.
When a game is
done, the scores of each player will be recorded accurately, and points will be
awarded based on how the scores attained RANK against each other:
1st place
= 7 pts.
2nd
place = 5 pts.
3rd
place = 3 pts.
4th
place = 1 pt.
For groups with 3
PLAYERS, the points awarded based on RANK are:
1st
place = 7 pts.
2nd
place = 4 pts.
3rd
place = 1 pt.
These scores are
then transferred to the appropriate score boxes at the top of the Score Sheet.
Once all 5 games
have been played, add up all the players’ scores to find out the total
points earned for the QUALIFICATION ROUND.
The most points a
player can get is 35 points, and the least is 5 points.
The TOP 8
players with the highest points in the QUALIFICATION ROUND will move on to the
Tournament Semi – Finals.
In any Tournament
with more than 30 players, the TOP 12
players with highest points will move on to the Tournament Semi – Finals.
*** Any Tiebreakers
will be played on a machine chosen by the LOWEST RANKED player of the
Tiebreaker group ***
The player with
the LOWEST TRN at the start of the Tournament will have 1st choice
of machine or position, then the next lowest ranked player will choose position
(or the machine if the previous player did not pick it) and so on until all
positions for the Tiebreaker are filled.
No points are
awarded during Tiebreakers.
Scoring Each Game the SEMI-FINAL ROUND:
The Semi-Finals
are made up of 2 groups of 4 players. (** 3 groups of 4 players if there are 30+ players in the
Tourney **)
The top 8 (or 12
where required) players that advanced from the QUALIFICATION ROUND will be
ranked in the SAME ORDER AS THEY STARTED THE TOURNAMENT.
The groups would
be:
Group 1 – 1,
2, 3, 4
Group 2 – 5,
6, 7, 8
** Group
3 – 9, 10, 11, 12 (** When 30+ players present)
These numbers
above are the relative ranks of the players that have moved on to this round
form the QUALIFICATION ROUND.
Machines will be
picked again in the same way as the QUALIFICATION ROUND, with NO MACHINE
REPEATED.
When the game is
done on each machine, scores will be recorded accurately.
Points will be
awarded based on RANK as follows:
1st = 4
pts.
2nd = 2
pts.
3rd = 1
pt.
4th = 0
pts.
The most points a
player can get in this round is 12, and the least is 0.
The TOP 4
players with the highest points of the SEMI-FINAL ROUND will advance to the
FINAL ROUND.
*** Any Tiebreakers
will be played on a machine chosen by the LOWEST RANKED player of the
Tiebreaker group ***
The player with
the LOWEST TRN at the start of the Tournament will have 1st choice
of machine or position, then the next lowest ranked player will choose position
(or the machine if the previous player did not pick it) and so on until all
positions for the Tiebreaker are filled.
No points are
awarded during Tiebreakers.
Scoring Each Game the FINAL ROUND:
The FINAL ROUND is
played EXACTLY like the SEMI-FINAL ROUND.
The 4 remaining players are put into a group in the SAME
ORDER AS THEY STARTED THE TOURNAMENT.
Points are awarded
the same as they were in the previous round.
*** Any Tiebreakers
will be played on a machine chosen by the LOWEST RANKED player of the
Tiebreaker group ***
The player with
the LOWEST TRN at the start of the Tournament will have 1st choice
of machine or position, then the next lowest ranked player will choose position
(or the machine if the previous player did not pick it) and so on until all
positions for the Tiebreaker are filled.
No points are
awarded during Tiebreakers.
The person with the
highest point total after this round is the
Tournament
Champion!
Prizes:
The TOP 3
finishers in the FINAL ROUND will share the prize pool:
1st
place = 50 %
2nd
place = 30 %
3rd
place = 20 %
League Points:
The points that
any VRPA Member earns through all 3 Rounds of
the Tournament will be added to their League Total.
The points are
added as:
Qualification
Points + Semi-Final Points + Final Points + BONUS Points
BONUS Points are
awarded to the TOP 3 finishers as follows:
1st
place = 20 pts.
2nd
place = 10 pts.
3rd
place = 5 pts.
Guests that
participate in a Tournament will NOT get to participate in the VRPA League.
However, their
points will be kept ‘phantom’ to rank them appropriately in any
future Tournaments in which they participate.
League Finals:
In December, the TOP 8 PLAYERS IN THE LEAGUE will get together for
a final event, and participate in a LEAGUE
FINAL!!
Any player in the
top 8 who CAN NOT attend this Final event will
be replaced with the NEXT HIGHEST player in the League Standings.
A player’s
ranking in the League will be their seeding for the event. If a top 8 player is absent for the
event, all players ranked below the absent player will move up one position and
be seeded appropriately.
As an example, if
the #6 player in the League is absent from the event, the #7 player would move
up to take their spot, the #8 player would take over #7’s old spot, and
the #9 player would now be into the #8 spot. This ensures that 8 people WILL
participate in this Final event.
In the event of a
tie within the Top 8 spots for the League Finals, a tie-breaking system
is used to determine each player's seeding.
Higher seed is
determined by:
1) Most Tournament Victories in
2009. If equal, then...
2) Most points in one single
Tournament. If equal, then...
3) 2nd Most points in one
single Tournament (3rd most, 4th most, etc)
If at that point
the players are in a TRUE TIE, a single play-off game will occur, with
choice of game or position determined by coin flip.
In the case that
there are players tied to fill the 8th and final spot, a single playoff
game will be the tiebreaker. This is regardless of how many players are tied
for spots, whether 2 or 20.
Although the players are tied for points, the tie-breaking system above
is used to determine which person may have choice of game or position for the
tie-breaker
There will be at
least 9 machines available for play in the Finals. At minimum,
3 games will be EM’s, 3 will be ‘SS’, and 3 will be DMD.
The first match of
the day will be between the #8 and #7 seed. This is a best-of-3 head to head match. The higher seeded player gets 1st
choice of machine OR position. After the first game, the LOSER gets
choice of machine or position.
The winner of this
match would go on to play the #6 seed in another best-of-3 match. This continues up to and including the
match vs. the #4 seed...
The match vs. the
#3 seed, and the following match against the #2 seed
are both BEST-OF-5 matches.
The final match
against the #1 seed is a BEST-OF-7 head to head for the League Championship!!
***NOTE:
In each match, ALL ERAS of
games must be played!! ***
This of course
would mean that in a best-of-3, no era can be repeated since it COULD end after
just 2 games.
This also means
though, that in a best-of-5 or best-of-7, one could strategically choose the
same era twice, forcing their
opponent to chose from a particular era on their next pick!!
Example: Let’s say this is a best-of-5
match, and the score is 1 to 1. An
EM and a DMD have been picked so far.
Since the player KNOWS there will be at
least 2 more games played in the match, they could pick EM again, and then
the next game MUST be SS since the score will be 2-1 and this COULD be the last
game. The criteria must be met to play all 3 eras in a match whenever it can
possibly be done.
Once all 7 matches
have been played, we will have our 2009 VRPA:
LEAGUE
CHAMPION!!!
The TOP 4 finishers
in the League Finals will split the League Prize Pool based on their final
placing. Prize pool is split:
1st
place – 50 %
2nd
place – 25 %
3rd
place – 15 %
4th
place – 10 %
What are the advantages and handicaps given
to various players? :
There
are SEVERAL little edges given to lesser skilled players in EACH group, as well
as the fact that this system limits the possibility of ALL the top players in
the VRPA from constantly playing in the FINAL ROUND.
1)
This
system is set up to allow AT LEAST 1 or possibly
2 people from EACH GROUP to move on to the SEMI FINALS…
As well, AT LEAST 1 or possibly 2 people
from each SEMI-FINAL group will go on to the FINAL ROUND.
POSITIVE: Players
who do well for their SKILL GROUP will advance.
NEGATIVE: Some
of the BEST overall players WILL BE ELIMINATED.
2)
When
it comes to machine choice, the LOWEST RANKED player in each group has the
advantages…
POSITIVE: Lowest
ranked players pick 2 MACHINES in the round.
NEGATIVE: Highest
ranked players will be Player 1 TWICE.
3)
In
Semi-Final and Final Rounds, things get even tougher on top players…
POSITIVE: Lowest
ranked players are NEVER PLAYER 1.
NEGATIVE: Highest
ranked players NEVER PICK A MACHINE.
4)
In
Tiebreakers, the LOWER RANKED player has the edge…
POSITIVE: Lowest
ranked players choose machine OR position.
NEGATIVE: Highest
ranked players will always get last choice.
5)
In
groups of 3, if a player got straight ‘2nd place’
finishes, the 20 points they receive would likely NOT BE ENOUGH to advance to
the Semi-Finals.
This can be a VERY difficult obstacle to
overcome.
POSITIVE: Lowest
ranked players are NEVER groups of 3.
NEGATIVE: Highest ranked players will ALWAYS be
groups of 3 whenever groups of 3 are necessary.
On their own, they
may seem like small advantages and disadvantages, but when you add up the
Positives, the edge goes to the lesser skilled players, add to that the
Negatives, and that’s 5 things AGAINST the better players in the
VRPA!
This is how the
better players get handicapped. The
higher your rank, the fewer opportunities you will have to choose machines or
play last, plus points MAY be a greater struggle on occasions, but ONLY in
terms of advancing to the Semi-Finals.
Should you have
any questions about this document or you are in need of clarification of a
rule, feel free to send me a PM in the Forum or ask me directly any time (except
when I’m in the middle of a Tournament game!!!)
Your VRPA
Tournament Director,
-